StuntRally

<  Previous: StepMania
Next: SuperTuxKart >

Rally game with stunt elements

Stunt Rally is a racing game with rally style of driving, mostly on gravel. It features a rich variety of 172 tracks in 34 sceneries also on other planets. Track difficulty ranges from short and easy to very difficult stunt tracks including jumps, skewed loops, pipes winding in 3D, obstacles or all at once.

There are 20 cars to choose, 1 motorbike, 3 hovering spaceships and 1 bouncing sphere. The latter provide a fast and easier gameplay on flat tracks. Game modes include: Single Race, Tutorials, Championships, Challenges, Multiplayer and Split Screen. Also Replays and Ghost drive are present.

Homepage | License: GPL | Video

Ubuntu versionsUpdated onVersion
StatsDownloads: current / overall (XtraDeb releases)
Packages
20.042022/03/27 14:282.6.2-1~xtradeb1
22.04, 22.102022/12/18 20:292.7-6~xtradeb1
20.042022/03/27 14:072.6.2-1~xtradeb1
22.10, 22.042022/12/18 21:272.7-1~xtradeb1

Learn here: How to install applications from this web site

<  Previous: StepMania
Next: SuperTuxKart >

 

Comments: 7

  1. Updates says:

    New version available -> stuntrally-tracks 2.7-1~xtradeb1

    Changes:
       * New upstream release.
       * 201 tracks (33 New)
        - 130 tracks renewed - added new Rocks, Particles, buildings, objects
        - New Stunt Rally logo, track TestC12-SR
       * 7 New vehicles topic
        - HI Hyena - new default rally car
        - SX Jaguar - new very fast car, for all tracks
        - BE Gazelle - normal size bike, fast and agile
        - U6 Beetle - (too) fast 6 wheeled terrain vehicle
        - U8 Caterpillar - 8 wheeled terrain vehicle, like a bus
        - MO Rhino - monster truck, has issues
        - 3B Scorpion - 3 balls futuristic racer, tricky, too wide, can't drive in
          pipes
        - Vehicle nick names, from animals topic
       * Game
        - Racing line - new driving aid, trail on road
         - Changing colors for accelerating (green) and braking (red)
        - How to play - new window with more hints and
         - Driving school - 6 lessons, replays with subtitles
        - New 2nd level main menu “New game”, with game modes and:
         - Game difficulty (new combo) - it changes:
          - tracks filter and sorting
          - also filters game modes lists (tutorials, championships, challenges)
          - default track and vehicle
          - HUD elements and driving aids
         - Simulation mode (moved here) - changes: realism, driving difficulty and
           damage severity
        - New rewind mode: go back time (in single race)
        - HUD, taking damage blinks red, and goes red with more
        - Separated track driving Advice text (yellow), added more info
         - track description text (green) has general info, location etc
        - Smoother play (apart from vegetation lags etc), higher game update
          frequency
        - Reworked Spaceships anti gravity, less ideal in normal simulation mode
       * Graphics
        - New rocks (38 models), few new objects and 0AD buildings han*, maur*
        - Particles on tracks: clouds, fires, smoke, radioactive etc
        - Rivers, waterfalls WIP - done as Roads (toggle River alt-Enter and not
          looped N)
        - Road max visible distance, better Fps on big tracks
        - Better looking grass wind
       * Editor
        - Sorted Pick lists, added separators and rating column (higher for best and
          popular)
         - All Road,Pipe,Wall,Column materials in 1 common list
        - Insert road point in middle of segment - Alt+Ins (subdivide)
        - Many Roads possible, forking (but only first road is for checkpoints etc)
         - Not looped roads (N) - in Start pos (Q) Enter toggles between start and
           end place
        - New mode for Particle emitters - key A
        - Glass only pipes - Ctrl-9,0 - hides road wall for segment
        - Mouse edit moves based on distance
       * GUI
        - Editor: tool windows with added icons, wider, split Help pages, etc
        - Vehicle tab
         - more columns and stats: rating, difficulty, width
         - Drivability % - current vehicle on track fitness
        - Track tab
         - preview and minimap images - click for fullscreen (or key Insert)
         - new icon Sigma, has sum of all difficulties
        - Tracks Filter window reworked, added icons
        - 3 new tabs in game Help
         - links to websites, Contributing, Readme now .md format
         - Credits, gathering all data txt files with links, authors and CC licenses
        - Moved
         - Separated SplitScreen tab. No Game tab, moved Boost etc to Setup subtab
         - Vehicle Colors now on 1st Setup subtab, added current color box
         - Multiplayer, split Server (unavailable) to last tab
       * Other
        - New params in .car and fixes for new vehicles, bigger vehicles have more
          grip
        - Conan build system added, should be easier to build on Windows PR here
        - sr-translator tool build in CMake, works also on Linux. Added support for
          country language variations
        - Code cleanup, split big methods, files, use newer C++ auto, for, etc
       * Removed old
        - Replays - Tools tab
        - 2 Super Racing cars, 5 VDrift cars and 4 tracks, VDrift sources reduced
       * Known bugs
        - Screen resolution change now requires restart
        - All effects are off, broken, tabs invisible
        - Editor somewhat broken, none or bad vegetation placing. Due to bug in Ogre,
          won't happen if using latest Ogre built from sources.
    
  2. Updates says:

    New version available -> stuntrally 2.7-6~xtradeb1

    Changes:
       * New upstream release.
       * 201 tracks (33 New)
        - 130 tracks renewed - added new Rocks, Particles, buildings, objects
        - New Stunt Rally logo, track TestC12-SR
       * 7 New vehicles topic
        - HI Hyena - new default rally car
        - SX Jaguar - new very fast car, for all tracks
        - BE Gazelle - normal size bike, fast and agile
        - U6 Beetle - (too) fast 6 wheeled terrain vehicle
        - U8 Caterpillar - 8 wheeled terrain vehicle, like a bus
        - MO Rhino - monster truck, has issues
        - 3B Scorpion - 3 balls futuristic racer, tricky, too wide, can't drive in
          pipes
        - Vehicle nick names, from animals topic
       * Game
        - Racing line - new driving aid, trail on road
         - Changing colors for accelerating (green) and braking (red)
        - How to play - new window with more hints and
         - Driving school - 6 lessons, replays with subtitles
        - New 2nd level main menu “New game”, with game modes and:
         - Game difficulty (new combo) - it changes:
          - tracks filter and sorting
          - also filters game modes lists (tutorials, championships, challenges)
          - default track and vehicle
          - HUD elements and driving aids
         - Simulation mode (moved here) - changes: realism, driving difficulty and
           damage severity
        - New rewind mode: go back time (in single race)
        - HUD, taking damage blinks red, and goes red with more
        - Separated track driving Advice text (yellow), added more info
         - track description text (green) has general info, location etc
        - Smoother play (apart from vegetation lags etc), higher game update
          frequency
        - Reworked Spaceships anti gravity, less ideal in normal simulation mode
       * Graphics
        - New rocks (38 models), few new objects and 0AD buildings han*, maur*
        - Particles on tracks: clouds, fires, smoke, radioactive etc
        - Rivers, waterfalls WIP - done as Roads (toggle River alt-Enter and not
          looped N)
        - Road max visible distance, better Fps on big tracks
        - Better looking grass wind
       * Editor
        - Sorted Pick lists, added separators and rating column (higher for best and
          popular)
         - All Road,Pipe,Wall,Column materials in 1 common list
        - Insert road point in middle of segment - Alt+Ins (subdivide)
        - Many Roads possible, forking (but only first road is for checkpoints etc)
         - Not looped roads (N) - in Start pos (Q) Enter toggles between start and
           end place
        - New mode for Particle emitters - key A
        - Glass only pipes - Ctrl-9,0 - hides road wall for segment
        - Mouse edit moves based on distance
       * GUI
        - Editor: tool windows with added icons, wider, split Help pages, etc
        - Vehicle tab
         - more columns and stats: rating, difficulty, width
         - Drivability % - current vehicle on track fitness
        - Track tab
         - preview and minimap images - click for fullscreen (or key Insert)
         - new icon Sigma, has sum of all difficulties
        - Tracks Filter window reworked, added icons
        - 3 new tabs in game Help
         - links to websites, Contributing, Readme now .md format
         - Credits, gathering all data txt files with links, authors and CC licenses
        - Moved
         - Separated SplitScreen tab. No Game tab, moved Boost etc to Setup subtab
         - Vehicle Colors now on 1st Setup subtab, added current color box
         - Multiplayer, split Server (unavailable) to last tab
       * Other
        - New params in .car and fixes for new vehicles, bigger vehicles have more
          grip
        - Conan build system added, should be easier to build on Windows PR here
        - sr-translator tool build in CMake, works also on Linux. Added support for
          country language variations
        - Code cleanup, split big methods, files, use newer C++ auto, for, etc
       * Removed old
        - Replays - Tools tab
        - 2 Super Racing cars, 5 VDrift cars and 4 tracks, VDrift sources reduced
       * Known bugs
        - Screen resolution change now requires restart
        - All effects are off, broken, tabs invisible
        - Editor somewhat broken, none or bad vegetation placing. Due to bug in Ogre,
          won't happen if using latest Ogre built from sources.
    
  3. Updates says:

    New version available -> stuntrally-tracks 2.6.2-1~xtradeb1

    Changes:
    * New upstream release.
    – Just a tag before removing VDrift cars and tracks
    – Code fixes for building etc.

  4. Updates says:

    New version available -> stuntrally 2.6.2-1~xtradeb1

    Changes:
    * New upstream release.
    – Just a tag before removing VDrift cars and tracks
    – Code fixes for building etc.

  5. Updates says:

    New version available -> stuntrally 2.6.1-1~xtradeb3

    Changes:
    * Set debian watch file to look for tags instead of releases

  6. Updates says:

    New version available -> stuntrally-tracks 2.6.1-1~xtradeb2

    Changes:
    * Fix upstream download URL in debian watch file

  7. Updates says:

    New version available -> stuntrally 2.6.1-1~xtradeb2

    Changes:
    * Fix upstream download URL in debian watch file

Comments are closed.