
Post-nuclear 3D real-time strategy game
In Warzone 2100 you command the forces of “The Project” in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.
The game offers campaign, tutorial, multiplayer and singleplayer skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Warzone 2100 was created by Pumpkin Studios, published by Eidos Interactive and is currently developed by the Warzone 2100 Project.
Homepage | License: GPL
Ubuntu versions | Updated on | Version | StatsDownloads: current / overall (XtraDeb releases)
| Packages |
---|---|---|---|---|
20.04 | 2022/03/16 18:37 | 4.2.7-1~xtradeb1 | ||
22.10, 22.04 | 2023/01/03 13:46 | 4.3.3+dfsg-1~xtradeb2 | ||
22.10, 22.04 | 2022/04/15 10:38 | 3.1.0-1~xtradeb4 | ||
20.04 | 2020/11/16 13:53 | 3.1.0-1~xtradeb1 |
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Comments: 9
New version available -> warzone2100 4.3.3+dfsg-1~xtradeb2
New version available -> warzone2100 4.3.2+dfsg-1~xtradeb1
New version available -> warzone2100 4.3.1+dfsg-1~xtradeb1
New version available -> warzone2100 4.3.0+dfsg-1~xtradeb1
New version available -> warzone2100 4.2.7-1~xtradeb1
Changes:
* New upstream release.
* General:
* Fix: VTOLs occasionally land to attack
* Fix: VTOLs may attempt to “attack” when empty
* Fix: Optimum range not moving past long range when clicking a target
* From: Version 4.2.6:
* General:
* Fix: Potential crash due to reinitializing default fog color
* From: Version 4.2.5:
* General:
* Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack
* Fix: Fix Autorepair not working on units waiting to be built inside a factory when the research is completed
* Fix: Headless spectator performance improvements
* Fix: Prevent the drawing of the Command Turret from crashing some systems using flatpak versions
* Fix: Various potential crashes
* Graphics:
* Add: Allow modding fog color via the palette file and move the fog start/end distance to the config file
* Campaign:
* Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty
* Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80
* Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base
* Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu
* Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player
* Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps
* Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer
* Change: The Collective uses Whirlwind tanks like in previous versions again
* Change: Clear console when displaying automatic victory reminders
* Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the “alternate” VTOL templates option
* Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps
* Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter
* Multiplayer:
* Add: Add in-game “Mute Player” functionality via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game
* Change: Spectators: Make F9 work and clicking on droids/structures for information purposes.
* Fix: Fix the Ultimate Scavenger weapon “Scavenger Mounted MG” not having a short range
* Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them
* Fix: Remove extra propulsion models on scavenger helicopters
* Fix: Format the netplay log file better
* Modding:
* Fix: Modding gamedesc.lev no longer causes a crash anymore
* AI:
* Change: Small improvements to Cobra AI and allow it to play cyborg only games
* MP-Balance:
* Change: Balance Mini-Rocket Pod against Light Cannon better by reducing Mini-Rocket Pod cost from 75 to 70
* Change: Increase cost of Cannon Fortress to 1000 from 900 as it was incredibly cheap compared to other fortresses
* Change: Make Bombard unlock Ground Shaker instead of the Howitzer, Remove Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer Autoloader depend on HE Howitzer Shells Mk3
* Other:
* Add: New maxReplaySaved and oldLogsLimit config options
* Fix: Prevent truncating time in the Intelligence menu in skirmish/multiplayer
* Fix: Discord Rich Presence displaying the wrong host when host is a spectator/autohost
* Fix: Fix macOS-specific search path priority
* Fix: Add Arabic to the list of available languages
* Fix: Check for electronic research rewards already researched
New version available -> warzone2100 4.2.4-1~xtradeb1
Changes:
* New upstream release.
* Bugfixes:
– Numerous fixes for crashes, cleanup issues, and memory leaks
– Fix: Prebuilt ally gates not being passable
– Fix: Cleanup old log files
* Campaign improvements:
– Change: Ignore VTOLs when a campaign enemy group unit can’t hit them
– Change: Better target selections by sorting targets relative to group average coordinate
– Change: Add a time range to cam3-1 launch / detonate sounds
– Change: Make the winning requirements for Beta-end more clear
– Change: Make Gamma 5 a little more hectic on Hard / Insane difficulty
* Skirmish / Multiplayer improvements:
– Add: Additional lobby chat slash commands, cmdinterface event output
– Change: Set default AI back to Nexus
– Change: Make some AIs easier when using Easy difficulty
– Change: Remove old Cobra Hard / Insane weapon perks
– Fix: Repeated game over message
– Fix: Add campaign Collective and Nexus structures back into mp stats file, fixing old maps
New version available -> warzone2100 4.2.3-1~xtradeb1
Changes:
* New upstream release.
* General:
* Fix: Unable to demolish structures at full health
* Fix: Properly remove old QuickSave data when quick-saving
* Fix: Drop pending structures on first click
* Fix: Play buzz sound once per interval
* Fix: Ultimate Scavengers freeze on certain maps
* Fix: Improve OpenGL context cleanup on init failure
* Fix: Various crashes
* Multiplayer:
* Fix: Game doesn’t end when autohosting if all players leave simultaneously
New version available -> warzone2100 4.2.2-1~xtradeb1
Changes:
* New upstream release.
– New: “Multiplay Options” menu
– New: Hotkey to “Select all land combat units, with health >50%, not assigned to any group”
– New: Add 7-player map “Thales”
– Fixes for initializing OpenGL / Vulkan on certain systems
– Fix: Don’t needlessly move Repair Turrets & Builders
– Fix: Re-ordering construction units to build something shouldn’t cancel it
– Fix: Don’t retreat Repair Turrets (RT) to other RT
– Fix: Don’t reset attack range under commander
– Fix: Ignore rearm order when already rearming
– Fix: Don’t show green overlay when impossible to build next module
– Fix: Don’t show modules in build list when unable to build more buildings of that type
– Fix: Factory set Hold Position bug
– Fix: Various savegame / autosave issues
– Fix: Partial UI soft-lock with certain in-game menus
– Fix: Remove Command Relay structure requirement for Command Turret research
– Fix: Toggling debug mode in skirmish as spectator
– Fix: Ultimate Scavengers building an absurd amount of factories that could cause the game to freeze
– Numerous fixes for crashes, cleanup issues, and memory leaks
– Multiplayer balance tweaks:
– Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64 (PR #2386)
– Adjust Incendiary Mortar: “researchPoints”: 3600 -> 4800, “researchPower”:
112 -> 150 (PR #2407)
New version available -> warzone2100-video 3.1.0-1~xtradeb1
Changes:
* Repackage for xtradeb
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