Wesnoth

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Fantasy turn-based strategy game

The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. It features both single player and online/hotseat multiplayer combat.

Explore the world of Wesnoth and take part in its many adventures! Embark on a desperate quest to reclaim your rightful throne… Flee the Lich Lords to a new home across the sea… Delve into the darkest depths of the earth to craft a jewel of fire itself… Defend your kingdom against the ravaging hordes of a foul necromancer… Or lead a straggly band of survivors across the blazing sands to confront an unseen evil.

Homepage | License: GPL

Ubuntu versionsUpdated onVersion
StatsDownloads: current / overall (XtraDeb releases)
Packages
21.102022/01/17 19:571:1.16.2-1~xtradeb1hirsute1
20.042022/01/17 19:081:1.16.2-1~xtradeb1
22.042022/09/07 20:121:1.16.6-1~xtradeb1
20.042021/06/24 20:081:1.14.17-1~xtradeb1

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Comments: 4

  1. Avatar photo Updates says:

    New version available -> wesnoth 1:1.16.6-1~xtradeb1

    Changes:
    * New upstream release.
    * Translations
    * Updated translations: Arabic, British English, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, French, Italian, Japanese, Portuguese (Brazil), Russian, Swedish, Turkish
    * Miscellaneous and Bug Fixes
    * Fixed drake flare leadership animation over water (issue #3996)
    * Fixed animations not clearing properly when zoomed (issue #6589)
    * Fixed the `{IS_HERO}` macro to avoid losing the hero ellipse when a unit levels up
    * Fixed highlighted movement range when hovering over units after their owner ends turn. It now shows their max movement next turn, instead of the remaining moves from their previous turn. (issue #6716)
    * Fixed out of sync errors occurring when unused add-ons contain the [resistance_defaults] or [terrain_defaults] tags (issue #6650)

  2. Avatar photo Updates says:

    New version available -> wesnoth 1:1.16.3-1~xtradeb1

    Changes:
    * New upstream release.
    * Add-ons client
    * Fixed: using the up or down arrow keys in small-screen mode returned to the title screen (issue #6485).
    * Add-on passwords that are not stored in the `_server.pbl` can now be stored in the same credentials file as multiplayer passwords (PR #6543).
    * Campaigns
    * Delfador’s Memoirs
    * S11: Finding Chantal will now share her side’s vision with the player, as originally intended.
    * S14: Smoother appearance of enemies and added dialogue (#6176).
    * Descent into Darkness
    * S08: Prevent Spectral Servant from picking up the book (issue #6576).
    * Northern Rebirth
    * S05a_01: Solve units getting stuck in the wall before the spider chamber (issue #6607).
    * Sceptre of Fire
    * Fixed Thursagan’s Arcanister advancement being “lost” after dismounting a minecart.
    * Improvements and spelling corrections to the English prose text (PR #6177).
    * S9: Allow Grypon Riders to complete the scenario (issue #6332)
    * Son of the Black Eye
    * Improvements and spelling corrections to the English prose text (PR #6166).
    * The Rise of Wesnoth
    * S22: Fixed the possibility of a misplaced dialogue when a bridge was broken (issue #6376).
    * Under the Burning Suns
    * S08: Kromph and the Dust devil now trigger a critical event (issue #6211).
    * World Conquest
    * Updated the modding instructions, helping add-on authors add extra factions etc.
    * Editor
    * Add documentation for the magenta D and special terrain overlays (PR #6460).
    * Added some missing terrain groupings (issue #6643)
    * Multiplayer
    * Fixed updating add-ons when joining a game that requires a new version (issue #6383).
    * Add a `/clear` command for the lobby-chat window.
    * Packaging
    * flatpak: update freedesktop runtime version to 21.08 (issue #6497).
    * Terrain
    * Better transition for Swamp to Icy Cobbles (PR #6491).
    * New graphics variations for icy and rocky terrains.
    * The help browser adds special notes for castles and healing terrains (PR #6461).
    * Translations
    * Updated translations: British English, Bulgarian, Chinese (Simplified),
    Czech, French, Italian, Japanese, Portuguese (Brazil), Russian
    * Fixed the stats for Spanish being overwritten by the stats for Spanish (Latin American).
    * Units
    * Saurian sprites cleanup (PR #6450).
    * Various small sprite updates for sea serpents and swamp lizards (PR #6452).
    * User interface
    * Mark the Plan Unit Advance mod as MP-only so it doesn’t show up as available for campaigns.
    * Miscellaneous and Bug Fixes
    * wmlscope can now report about calls to deprecated macros when using the `–unresolved` switch.
    * wmlxgettext’s old behavior of processing files in the order they’re given on the command line can be selected with the `–no-sort-by-file` option (PR #6586).
    * Fixed a crash with “laststrike” (firststrike given to the opponent) weapon specials (issue #6575).
    * Fixed a crash with locally-edited add-ons that had neither `_server.pbl` nor `_info.cfg` (issue #6389).
    * Added more unit tests for weapon specials.
    * Resolve crash on systems using musl implementation of libc (issue #6603)
    * The `–stringfreeze` (`-Z`) command line flag has been removed from wmllint.
    * The checks for the old special notes system have been removed from wmllint;
    the `notecheck off`, `notecheck on` and `match with ` magic comments no longer have any effect.
    * Resolved title screen flashing during the loading screen (issue #2395)
    * Fixed erratic keyboard and mouse scroll speed (issue #3607)
    * wmllint automatically removes the obsolete lines `{SOUND:SLOW}` and `{SOUND:POISON}`

  3. Avatar photo Updates says:

    New version available -> wesnoth 1:1.16.2-1~xtradeb1hirsute1

    Changes:
    * Rebuild for hirsute

  4. Avatar photo Updates says:

    New version available -> wesnoth-1.14 1:1.14.17-1~xtradeb1

    Changes:
    * New upstream release.
    * Experimental AI: fixed a bug identifying hexes next to healers as healing locations
    * Goto Micro AI:
    * Fixed bug when the avoid_enemies parameter is set to very small values
    * Fixed rare bug with blocked paths when ignoring enemies
    * Protect Unit Micro AI: fixed bug when a unit is not on the AI side
    * Multipack Wolves Micro AI: fixed error when a wolf is fully surrounded
    ### Campaigns
    * Dead Water:
    * Fix some characters’ names, which hadn’t been marked as translatable.
    * Son of the Black-Eye:
    * S09: Name the enemy team.
    * The South Guard:
    * S06b: Fix some enemies’ ambush abilities (issue #5383).
    ### Editor
    * Re-enabled topics for the terrain editor in the in-game help browser
    * Added help topics for the scenario editor’s tools
    * Added documentation about the files written by the editor
    ### Translations
    * Updated translations: British English, Catalan, Chinese (Traditional),
    French, Portuguese (Brazil), Spanish, Turkish
    ### User interface
    * Fixed color fringing issues with ClearType on Windows.
    * Reduced font sizes for the unit HP/XP/MP/Vision/Defense displays on the sidebar at small resolutions to avoid overlaps (issue #5575).
    * Rearranged the unit XP and vision displays on the sidebar to avoid running out of room for the XP display (issue #5575).
    * Reduced font size for the ToD counter on the sidebar to avoid it being ellipsized too often.
    * Gave the turn timer display the same icon as the system clock display.
    * Anchored the Observers icon to the sidebar again in a way that does not allow it to overlap into it (issue #5575).
    * Fixed the turn timer/system clock display on the top bar incorrectly using a larger font size at small resolutions.
    * Rearranged the Defense display label on the sidebar slightly. It remains invisible in Wesnoth 1.14, however.
    ### Miscellaneous and Bug Fixes
    * Added support to wmlxgettext for double-quote characters in translatable raw strings
    * Fixed an error message and the AI leader potentially not moving when it cannot reach a keep because it’s occupied by an allied unit
    * Fixed display zoom not being taken into account when using the `x`, `y`,
    `directional_x` and `directional_y` attributes in unit animations.
    * Fixed `[terrain_defaults]` and `[resistance_defaults]` (issue #5308).
    * Fixed an attack prediction assert that happened in rare combinations of the defender slowing and the attacker potentially leveling up, and a specific combination of standard and Monte Carlo attack evaluations (issues #5533 and #5002)

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