
Fantasy turn-based strategy game
The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. It features both single player and online/hotseat multiplayer combat.
Explore the world of Wesnoth and take part in its many adventures! Embark on a desperate quest to reclaim your rightful throne… Flee the Lich Lords to a new home across the sea… Delve into the darkest depths of the earth to craft a jewel of fire itself… Defend your kingdom against the ravaging hordes of a foul necromancer… Or lead a straggly band of survivors across the blazing sands to confront an unseen evil.
Homepage | License: GPL
Ubuntu versions | Updated on | Version | StatisticsDownloads: current | total (XtraDeb releases) | Packages | |
---|---|---|---|---|---|
20.04Focal | 2022/01/17 | 1.16.2 | 46 | 200 (20) | |
22.04Jammy , 23.04Lunar | 2023/08/14 | 1.16.10 | 14 |
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Comments: 8
New version available -> wesnoth 1:1.16.10-1~xtradeb1
New version available -> wesnoth 1:1.16.9-1~xtradeb1
New version available -> wesnoth 1:1.16.8-1~xtradeb1kinetic1
New version available -> wesnoth 1:1.16.7-1~xtradeb1
New version available -> wesnoth 1:1.16.6-1~xtradeb1
New version available -> wesnoth 1:1.16.3-1~xtradeb1
Changes: with ` magic comments no longer have any effect.
* New upstream release.
* Add-ons client
* Fixed: using the up or down arrow keys in small-screen mode returned to the title screen (issue #6485).
* Add-on passwords that are not stored in the `_server.pbl` can now be stored in the same credentials file as multiplayer passwords (PR #6543).
* Campaigns
* Delfador’s Memoirs
* S11: Finding Chantal will now share her side’s vision with the player, as originally intended.
* S14: Smoother appearance of enemies and added dialogue (#6176).
* Descent into Darkness
* S08: Prevent Spectral Servant from picking up the book (issue #6576).
* Northern Rebirth
* S05a_01: Solve units getting stuck in the wall before the spider chamber (issue #6607).
* Sceptre of Fire
* Fixed Thursagan’s Arcanister advancement being “lost” after dismounting a minecart.
* Improvements and spelling corrections to the English prose text (PR #6177).
* S9: Allow Grypon Riders to complete the scenario (issue #6332)
* Son of the Black Eye
* Improvements and spelling corrections to the English prose text (PR #6166).
* The Rise of Wesnoth
* S22: Fixed the possibility of a misplaced dialogue when a bridge was broken (issue #6376).
* Under the Burning Suns
* S08: Kromph and the Dust devil now trigger a critical event (issue #6211).
* World Conquest
* Updated the modding instructions, helping add-on authors add extra factions etc.
* Editor
* Add documentation for the magenta D and special terrain overlays (PR #6460).
* Added some missing terrain groupings (issue #6643)
* Multiplayer
* Fixed updating add-ons when joining a game that requires a new version (issue #6383).
* Add a `/clear` command for the lobby-chat window.
* Packaging
* flatpak: update freedesktop runtime version to 21.08 (issue #6497).
* Terrain
* Better transition for Swamp to Icy Cobbles (PR #6491).
* New graphics variations for icy and rocky terrains.
* The help browser adds special notes for castles and healing terrains (PR #6461).
* Translations
* Updated translations: British English, Bulgarian, Chinese (Simplified),
Czech, French, Italian, Japanese, Portuguese (Brazil), Russian
* Fixed the stats for Spanish being overwritten by the stats for Spanish (Latin American).
* Units
* Saurian sprites cleanup (PR #6450).
* Various small sprite updates for sea serpents and swamp lizards (PR #6452).
* User interface
* Mark the Plan Unit Advance mod as MP-only so it doesn’t show up as available for campaigns.
* Miscellaneous and Bug Fixes
* wmlscope can now report about calls to deprecated macros when using the `–unresolved` switch.
* wmlxgettext’s old behavior of processing files in the order they’re given on the command line can be selected with the `–no-sort-by-file` option (PR #6586).
* Fixed a crash with “laststrike” (firststrike given to the opponent) weapon specials (issue #6575).
* Fixed a crash with locally-edited add-ons that had neither `_server.pbl` nor `_info.cfg` (issue #6389).
* Added more unit tests for weapon specials.
* Resolve crash on systems using musl implementation of libc (issue #6603)
* The `–stringfreeze` (`-Z`) command line flag has been removed from wmllint.
* The checks for the old special notes system have been removed from wmllint;
the `notecheck off`, `notecheck on` and `match
* Resolved title screen flashing during the loading screen (issue #2395)
* Fixed erratic keyboard and mouse scroll speed (issue #3607)
* wmllint automatically removes the obsolete lines `{SOUND:SLOW}` and `{SOUND:POISON}`
New version available -> wesnoth 1:1.16.2-1~xtradeb1hirsute1
Changes:
* Rebuild for hirsute
New version available -> wesnoth-1.14 1:1.14.17-1~xtradeb1
Changes:
* New upstream release.
* Experimental AI: fixed a bug identifying hexes next to healers as healing locations
* Goto Micro AI:
* Fixed bug when the avoid_enemies parameter is set to very small values
* Fixed rare bug with blocked paths when ignoring enemies
* Protect Unit Micro AI: fixed bug when a unit is not on the AI side
* Multipack Wolves Micro AI: fixed error when a wolf is fully surrounded
### Campaigns
* Dead Water:
* Fix some characters’ names, which hadn’t been marked as translatable.
* Son of the Black-Eye:
* S09: Name the enemy team.
* The South Guard:
* S06b: Fix some enemies’ ambush abilities (issue #5383).
### Editor
* Re-enabled topics for the terrain editor in the in-game help browser
* Added help topics for the scenario editor’s tools
* Added documentation about the files written by the editor
### Translations
* Updated translations: British English, Catalan, Chinese (Traditional),
French, Portuguese (Brazil), Spanish, Turkish
### User interface
* Fixed color fringing issues with ClearType on Windows.
* Reduced font sizes for the unit HP/XP/MP/Vision/Defense displays on the sidebar at small resolutions to avoid overlaps (issue #5575).
* Rearranged the unit XP and vision displays on the sidebar to avoid running out of room for the XP display (issue #5575).
* Reduced font size for the ToD counter on the sidebar to avoid it being ellipsized too often.
* Gave the turn timer display the same icon as the system clock display.
* Anchored the Observers icon to the sidebar again in a way that does not allow it to overlap into it (issue #5575).
* Fixed the turn timer/system clock display on the top bar incorrectly using a larger font size at small resolutions.
* Rearranged the Defense display label on the sidebar slightly. It remains invisible in Wesnoth 1.14, however.
### Miscellaneous and Bug Fixes
* Added support to wmlxgettext for double-quote characters in translatable raw strings
* Fixed an error message and the AI leader potentially not moving when it cannot reach a keep because it’s occupied by an allied unit
* Fixed display zoom not being taken into account when using the `x`, `y`,
`directional_x` and `directional_y` attributes in unit animations.
* Fixed `[terrain_defaults]` and `[resistance_defaults]` (issue #5308).
* Fixed an attack prediction assert that happened in rare combinations of the defender slowing and the attacker potentially leveling up, and a specific combination of standard and Monte Carlo attack evaluations (issues #5533 and #5002)
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