Wesnoth

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Fantasy turn-based strategy game

The Battle for Wesnoth is an open source, turn-based strategy game with a high fantasy theme. It features both single player and online/hotseat multiplayer combat.

Explore the world of Wesnoth and take part in its many adventures! Embark on a desperate quest to reclaim your rightful throne… Flee the Lich Lords to a new home across the sea… Delve into the darkest depths of the earth to craft a jewel of fire itself… Defend your kingdom against the ravaging hordes of a foul necromancer… Or lead a straggly band of survivors across the blazing sands to confront an unseen evil.

Homepage | License: GPL

Ubuntu versionsUpdated onVersion
StatsDownloads: current / overall (XtraDeb releases)
Packages
21.102022/01/17 19:571:1.16.2-1~xtradeb1hirsute1
20.042022/01/17 19:081:1.16.2-1~xtradeb1
20.042021/06/24 20:081:1.14.17-1~xtradeb1

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Comments: 5

  1. Updates says:

    New version available -> wesnoth 1:1.16.2-1~xtradeb1hirsute1

    Changes:
    * Rebuild for hirsute

  2. Updates says:

    New version available -> wesnoth 1:1.16.1-1~xtradeb1

    Changes:
    * New upstream release.
    * Add-ons server
    * Fixed `core=` attribute in `_server.pbl` being completely ignored (issue
    #5664).
    * Campaigns
    * Tutorial
    * Use a portrait on the Campaigns menu.
    * Sceptre of Fire
    * S02p5: Added defeat condition if Alanin dies.
    * Multiplayer
    * Increased the limits of timer values (up to 10 minutes turn bonus, 50 minutes reservoir).
    * Re-added HTML character escaping.
    * Lua API
    * Fixed an error in `gui.get_user_choice()` (part of PR #6247).
    * Fixed an error in handling `x,y` locations (issue #6231).
    * Packaging
    * Fixed missing dependency on boost-math in the vcpkg config.
    * Made `get_dlls.py` install libraries for `wesnothd` too.
    * Translations
    * Updated translations: Dutch, Italian, Portuguese (Brazil).
    * Added po hints for time format strings.
    * User interface
    * Made the Add-ons Manager search box less unwieldy on very small resolutions.
    * Made listbox header toggle buttons taller.
    * WML Engine
    * Fixed `[item]x,y=` at scenario scope (issue #6231).
    * Miscellaneous and Bug Fixes
    * Fixed missing tooltips on the side-bar (hover over the unit type to see a description, etc) (issues #6007 and #6096).
    * Fixed several issues in the multiplayer server about TLS connections, error-handling and disconnections.
    * Added `.DS_Store` and `Thumbs.db` to wmltool’s list of files to ignore.

  3. Updates says:

    New version available -> wesnoth 1:1.16.1-1~xtradeb1

    Changes:
    * New upstream release.
    * Add-ons server
    * Fixed `core=` attribute in `_server.pbl` being completely ignored (issue #5664).
    * Campaigns
    * Tutorial
    * Use a portrait on the Campaigns menu.
    * Sceptre of Fire
    * S02p5: Added defeat condition if Alanin dies.
    * Multiplayer
    * Increased the limits of timer values (up to 10 minutes turn bonus, 50 minutes reservoir).
    * Re-added HTML character escaping.
    * Lua API
    * Fixed an error in `gui.get_user_choice()` (part of PR #6247).
    * Fixed an error in handling `x,y` locations (issue #6231).
    * Packaging
    * Fixed missing dependency on boost-math in the vcpkg config.
    * Made `get_dlls.py` install libraries for `wesnothd` too.
    * Translations
    * Updated translations: Dutch, Italian, Portuguese (Brazil).
    * Added po hints for time format strings.
    * User interface
    * Made the Add-ons Manager search box less unwieldy on very small resolutions.
    * Made listbox header toggle buttons taller.
    * WML Engine
    * Fixed `[item]x,y=` at scenario scope (issue #6231).
    * Miscellaneous and Bug Fixes
    * Fixed missing tooltips on the side-bar (hover over the unit type to see a description, etc) (issues #6007 and #6096).
    * Fixed several issues in the multiplayer server about TLS connections, error-handling and disconnections.
    * Added `.DS_Store` and `Thumbs.db` to wmltool’s list of files to ignore.

  4. Updates says:

    New version available -> wesnoth 1:1.16.0-1~xtradeb1

    Changes:
    * New upstream release.

  5. Updates says:

    New version available -> wesnoth-1.14 1:1.14.17-1~xtradeb1

    Changes:
    * New upstream release.
    * Experimental AI: fixed a bug identifying hexes next to healers as healing locations
    * Goto Micro AI:
    * Fixed bug when the avoid_enemies parameter is set to very small values
    * Fixed rare bug with blocked paths when ignoring enemies
    * Protect Unit Micro AI: fixed bug when a unit is not on the AI side
    * Multipack Wolves Micro AI: fixed error when a wolf is fully surrounded
    ### Campaigns
    * Dead Water:
    * Fix some characters’ names, which hadn’t been marked as translatable.
    * Son of the Black-Eye:
    * S09: Name the enemy team.
    * The South Guard:
    * S06b: Fix some enemies’ ambush abilities (issue #5383).
    ### Editor
    * Re-enabled topics for the terrain editor in the in-game help browser
    * Added help topics for the scenario editor’s tools
    * Added documentation about the files written by the editor
    ### Translations
    * Updated translations: British English, Catalan, Chinese (Traditional),
    French, Portuguese (Brazil), Spanish, Turkish
    ### User interface
    * Fixed color fringing issues with ClearType on Windows.
    * Reduced font sizes for the unit HP/XP/MP/Vision/Defense displays on the sidebar at small resolutions to avoid overlaps (issue #5575).
    * Rearranged the unit XP and vision displays on the sidebar to avoid running out of room for the XP display (issue #5575).
    * Reduced font size for the ToD counter on the sidebar to avoid it being ellipsized too often.
    * Gave the turn timer display the same icon as the system clock display.
    * Anchored the Observers icon to the sidebar again in a way that does not allow it to overlap into it (issue #5575).
    * Fixed the turn timer/system clock display on the top bar incorrectly using a larger font size at small resolutions.
    * Rearranged the Defense display label on the sidebar slightly. It remains invisible in Wesnoth 1.14, however.
    ### Miscellaneous and Bug Fixes
    * Added support to wmlxgettext for double-quote characters in translatable raw strings
    * Fixed an error message and the AI leader potentially not moving when it cannot reach a keep because it’s occupied by an allied unit
    * Fixed display zoom not being taken into account when using the `x`, `y`,
    `directional_x` and `directional_y` attributes in unit animations.
    * Fixed `[terrain_defaults]` and `[resistance_defaults]` (issue #5308).
    * Fixed an attack prediction assert that happened in rare combinations of the defender slowing and the attacker potentially leveling up, and a specific combination of standard and Monte Carlo attack evaluations (issues #5533 and #5002)

Comments are closed.