<  Previous: GameplayFootball
Next: FlightGear >

Wolfenstein: Enemy Territory 2.60b compatible client/server

ET: Legacy is based on the source code of the Wolfenstein: Enemy Territory.

The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.

Homepage | License: GPL

Ubuntu versionsUpdated onVersion
StatsDownloads: current / overall (XtraDeb releases)
21.10, 20.042022/04/10 14:482.80.0-1~xtradeb1
22.042022/05/09 20:542.80.2-1~xtradeb1
21.10, 20.042021/12/13 18:592.60b.0-1~xtradeb2
22.042022/04/16 16:442.60b.0-1~xtradeb3

Learn here: How to install applications from this web site

<  Previous: GameplayFootball
Next: FlightGear >


Comments: 5

  1. Avatar photo Updates says:

    New version available -> etlegacy 2.80.2-1~xtradeb1

    * New upstream release.
    * Engine
    – Improved VM_Create errors so average user might have some idea on what’s actually wrong
    – Fixed certificate download issued upon game start was crashing the game
    – Fixed etconfig from overwriting init cvars
    * Client
    * General
    – Added con_defaultHeight cvar for default console height by normalized percentage of the screen (0 to 1)
    – Added seeking in console word by word by holding down CTRL and using arrow keys
    * Renderer
    – Fixed renderer loading on Wayland (due to a bug in upstream of GLEW)
    – Increased r_displayRefresh cvar range from 240 to 480 for 360Hz and 480Hz monitors
    – Changed r_swapInterval cvar to be latched as it requires vid_restart
    * Mod
    * General
    – Disallowed shoving by holding down +activate key
    – Added toggleRecord command for in-game demo recording toggle binding
    – Removed shoutcastmenu console command (no longer needed). Pressing only F1-F12 keys will be enough to issue a follow command during shoutcast.
    * Stability & Performance
    – Changed handling of player events in client game to ensure predicted events aren’t played twice
    * Audio
    – Fixed vsays not working on Steam 2.60b client
    * Graphics
    – Added cg_drawBreathPuffs cvar for toggling breath puffs effect
    * UI
    – Enhanced profile creation menus (various bug fixes and performance improvements)
    – Changed from white to yellow the bots ping column in scoreboard
    – Fixed long names overlapping in Roll of Honor and stats from debriefing screen
    – Fixed incorrect warning when starting a dedicated server via Host Game menu

  2. Avatar photo Updates says:

    New version available -> etlegacy 2.80.1-1~xtradeb1

    * New upstream release.
    * Engine
    * General
    – Changed in_mouse cvar to be latched
    – Added CVAR_NODEFAULT and CVAR_ARCHIVE_ND flag. Cvar will not be written to config files when they match the default value and are marked for archive
    * Client
    * General
    – Restored vanilla activatelean behavior for consistency with 2.60b client with mods which do not implement a toggle.
    * Audio backend
    – Replaced s_mixPreStep by s_mixOffset cvar and set value to 0 for improved audio latency
    – Added s_sdlLevelSamps cvar to improved audio latency depending of hardware capability
    * Mod
    * General
    – Adjusted cg_debugPlayerHitboxes to reflect what server actually does too
    – Added cg_debugBullets which draws trail of the shot
    * Stability & Performance
    – Fixed pause at certain sv_fps causing visual bug with time
    – Fixed screen shake framerate dependency. The higher fps, the bigger screen shake – forcing screen shake to old 125fps like behaviour
    – Fixed forced prediction error that possibly causes unnecessary commands re-runs which can be CPU intensive
    * Graphics
    – Fixed zoom in third person
    * UI
    – Fixed new voicechat sprites drawing through walls
    – Added sprint/breath/weapon charge HUD text components (available in custom HUD)
    – Fixed multilines tooltip height
    – Fixed tooltip parser ui_ prefix logic to display them correctly
    – Added cg_healthDynamicColor cvar for dynamic health text coloring
    – Added compass icon scaling based on distance between players :
    – cg_dynamicIcons dynamic player icon scaling on/off (default off)
    – cg_dynamicIconsDistance distance between players when scaling down starts
    – cg_dynamicIconsSize player icon size. command map defaults: compass 5, minimap/sc 20
    – cg_dynamicIconsMaxScale max scale
    – cg_dynamicIconsMinScale min scale
    * Weapons
    – Fixed airstrike first impact was delayed by 750ms (comparing to vanilla)

  3. Avatar photo Updates says:

    New version available -> etlegacy 2.80.0-1~xtradeb1

    * New upstream release.
    * Engine
    * Updated libs to
    * SDL 2.0.20
    * General
    * Fixed infinite loop in filesystem initalization when pak0.pk3 was missing
    * Changed default URI from ET:// (upper case) to et:// (lower case) and made case insensitive for compatibility / flexibility
    * MacOS
    * Fixed omnibot loading
    * Client
    * General
    * Removed cl_activateLean cvar (moved behaviour to mod (cg_activateLean))
    * SDL2 Audio backend
    * Fixed double played sound in one frame increasing sound (i.e mg42)
    * Mod
    * General
    * Fixed players not set unready after swapping teams
    * Fixed wait map-script command not matching the correct time on higher sv_fps (comparing to sv_fps 20), which affected and broke certain gameplay elements
    * Updated game command list and related help in console
    * Fixed accuracy calculation for splashdamage weapons
    * Fixed dropping objective was allowed during pause
    * Added cg_activateLean, allowing all clients activate lean usage
    * Added g_shoveNoZ to allow disabling Z shove completely
    * Added binds for shifting enemy spawn timer and requesting artillery
    * Changed the way for displaying help command by swapping arguments order (Before: ?) (After: ? )
    * Stability & Performance
    * Fixed hitsounds reduced network performance and sometimes get duplicated, especially with high pings
    * Added commands flood protection (g_floodProtection / g_floodLimit / g_floodWait cvars)
    * Changed unprotect flood for team cmd so class cmd doesn’t get dropped
    * Fixed prediction error by changing cg_errorDecay flag with CVAR_CHEAT
    * Audio
    * Fixed missing hitsound when player has exactly FORCE_LIMBO_HEALTH health (-113 HP)
    * Graphics
    * Fixed players breath puffs effect missing completely
    * Fixed pause weapon animation in 1st person during pause
    * Fixed viewmodel FOV calculation wasn’t lowering enough 1st person weapon draw on FOV > 90
    * Remove g_altSuicideAnim and default to the normal death anim on player suiciding
    * Fixed a crash with cg_drawgun 2 and cg_weapanims 0 combination
    * Added voice chat icons for :
    * Affirmative / Negative
    * Hold your fire
    * Say player class
    * UI
    * Fixed disconnect icon rendering through walls
    * Added hud componement scale and color configurability from hud file
    * Fixed fireteam highlight overlay spacing on top edge
    * Fixed * characters in map description were not replaced by line feed
    * Added cg_popupTime and cg_numPopups cvar to control popups more thoroughly
    * Added sharetimer/sharetimer_buddy commands and cg_sharetimerText cvar share the spawntimer you have set for when you think the enemy spawns
    * Removed grid drawing on compass
    * Added cg_fireteamBgAlpha cvar to control fireteam background alpha value
    * Added cvar name tooltip in option menus
    * Added missile camera for practice
    * Enhanced squared compass
    * Fixed icon scaling to match regular compass
    * Fixed slightly incorrect out of bounds check for icons
    * Icons are now drawn when they’re inside the map and respect map zoom
    * Added indicators for N, S, E, W
    * Weapons
    * Increased landmine splash radius by 25 (225 -> 250) to match etpro
    * Fixed picking up rifle with full riflenade ammo was restoring 4 riflenade instead of 5
    * Fixed throwable missiles (i.e: grenade, satchel, dynamite, landmine) infinite bouncing
    * Removed hardcoded sensitivity on mounted mg’s and use common sensitivity
    * Added cg_scopedSensitivityScaler to scale sensitivity when scoped

  4. Avatar photo Updates says:

    New version available -> etlegacy 2.79.0-1~xtradeb1

    * New upstream release.
    * Engine
    * Added cvar_trim command
    * Fixed Q_ColorizeString overflowing
    * Client
    * Fixed directional sound issue with SDL2 backend
    * Server
    * Enhanced server demo record
    * Removed server side GUID check (moved to mod side)
    * Renderer
    * Fixed bit shifting bug causing a black map
    * Fixed screenshot filaname with duplicate extension
    * Fixed screenshot command wasn’t using correct format
    * Mod
    * Fixed knockback for dead framerate independent
    * Added reset stats and stop recording on map restart / match reset
    * Changed cg_skybox from CVAR_CHEAT to CVAR_ARCHIVE
    * Fixed missing map_restart reset when loading config
    * Fixed dynamite/landmines/satchel hitbox for pliers (missing link entity)
    * Added g_guidCheck for mod side GUID check
    * Fixed wounded players collision issues
    * Fixed losing keyboard and mouse input after intermission
    * Allowed shoutcasters to use setviewpos
    * Added cg_popupShadow
    * Fixed client crash when dynamite explodes
    * Fixed vote timeout logic
    * Fixed client crash due to name length
    * Added automatic vertical scrolling
    * Added map description on map vote debriefing page
    * Fixed ‘Details’ map description in ‘Host Hame’ menu exceeds its box
    * Fixed spread bar not draw while firing with scoped weapon
    * Added custom map location editor
    * Added prone animation transitions through crouching
    * Added cancel start match vote if countdown starts
    * Removed g_playerHitBoxHeight
    * Fixed losing mouse input after intermission on demo playback
    * Added selection of minor spawnpoint per major spawnpoint
    * Fixed constructions decaying after pause
    * Fixed gib stats from explosions when player was still alive
    * Allowed moving when using scoped weapon but cap speed to walking 128u speed
    * Increased FG 42 scoped fire rate from 400ms to 200ms
    * Decreased scoped Garand/K43 spread scale from 10 to 5 (half the spread recovery time)

  5. Avatar photo Updates says:

    New version available -> etlegacy-et-pk3 2.60b.0-1~xtradeb2

    * Initial release.

Comments are closed.