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Engine for several graphical adventure games

ScummVM is a ‘virtual machine’ for several classic graphical point-and-click adventure games. You can find the full list of compatible games here. The game data of four games compatible with ScummVM is included in Debian. These are:

  • Beneath a Steel Sky (package: beneath-a-steel-sky)
  • Drascula: The Vampire Strikes Back (package: drascula)
  • Flight of the Amazon Queen (package: flight-of-the-amazon-queen)
  • Lure of the Temptress (package: lure-of-the-temptress)

To make use of ScummVM, you’ll have to install one of these, or obtain the proprietary game data for another supported game.

Homepage | License: GPL

Ubuntu versionsUpdated onVersion
StatisticsDownloads: current | total (XtraDeb releases)
2021/10/102.5.02481 (7)
2022/01/042.5.1861117 (11)

Learn here: How to install applications from this web site

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Comments: 9

  1. Avatar photo Updates says:

    New version available -> scummvm 2.7.1+dfsg-1~xtradeb1

       * New upstream release.
       * General:
        - Fixed playback speed for Theora videos.
        - Added scummvm.log file viewer.
        - Exposed ScummVM debug level in the GUI (Misc tab).
        - Fixed shader scaler loading failing in certain conditions.
        - Fixed some screen shaking effects (as in DOTT) causing a crash on SDL1
       * AGI:
        - Restored possibility to pick arbitrary render mode in Game Options.
       * AGS:
        - Multiple additions to game detection tables.
        - Fixed crashes in various games (commercial and freeware).
        - Fixed graphical priority errors when using computers in Resonance, Kathy
          Rain and Blackwell Convergence.
        - Fix for some sounds not playing in "The Cat Lady" and other games.
        - Reintroduced thumbnail creation for all savegames.
        - Fixed regression for translation setting not being saved.
        - Fixed translation bug in Zniw Adventure (linux version).
        - Fixed wrong walkspeed in old games (e.g. Apprentice).
        - Added small workaround for purple texts appearing transparent.
        - Minor changes to debug/error messages and code style.
        - Improved display of text.
       * CRYOMNI3D:
        - Fixed files access preventing to finish Versailles.
       * FREESCAPE:
        - Added OpenGL shaders renderer.
        - Games are loading original images from the data files.
        - Refactored and expanded detection tables for Driller and other unsupported
        - Reimplemented object/player collisions to be more robust.
       * HDB:
        - Fixed bug with inability to pick up red envelope with keyboard.
       * HYPNO:
        - Support rendering Korean font for Wetlands.
       * Private:
        - Dropped 16bit engine requirement.
       * SAGA:
        - Fixed loading resources from the Amiga release of ITE.
        - Fixed crash or misbehaviors when handling certain actor actions.
       * SAGA2:
        - Fixed crash when hovering over certain spells.
       * SCUMM:
        - Fixed music volume regression in Loom.
        - Fixed a crash in Full Throttle when pressing 'A' in debug mode.
        - Silence the warning for missing music files in Monkey Island 1 Ultimate
        - Fixed glitched or invisible cursor in Sam & Max when saving and reloading
          from the classic menu.
        - Fixed several savegame loading issues and crashes for early FM-Towns games.
        - Fixed original GUI banners not disappearing properly in some edge cases.
       * Sword1:
        - Added detection for Czech and Polish versions with DXA cutscenes.
        - Added detection for alternative French and Italian versions.
        - Added detection for Brazilian version published by TecToy.
       * Sword2:
        - Added support for version.
        - Added detection for alternate Polish version.
       * Tinsel:
        - Fixed reading older Discworld II savegames.
        - Fixed unaligned accesses.
       * Tony:
        - Fixed unaligned accesses.
       * Touche:
        - Added support for Russian translation by
       * iOS port:
        - Fix default theme selection on modern devices.
        - Better support for autostart configurations.
       * macOS port:
        - Better support for autostart configurations.
       * RISC OS port:
        - Fixed crash on RISC OS 5 with games that require lots of RAM.
  2. Avatar photo Updates says:

    New version available -> scummvm-tools 2.7.0-1~xtradeb1

       * New upstream release.
        - Fixed MM Apple2 extraction.
        - Fixed decompilation for SCUMM scripts with nested functions.
        - Added tool for decoding hadesch image files.
        - Fixed compatibility with wxWidgets 3.2
        - Improved groovie scripts disassemler.
        - MADS: A new tool to extract Rex nebular installer.
        - Added tool for extracting SAGA resources.
        - GOB: Adibou 2 scripts support in degob.
        - Added tool to decompile lba1 scene scripts
  3. Avatar photo Updates says:

    New version available -> scummvm 2.7.0+dfsg-1~xtradeb1

       * New upstream release.
       * New games:
        - Added support for Soldier Boyz.
        - Added support for C64 and ZX Spectrum versions of GLK Scott Adams
          Interactive Fiction games.
        - Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
        - Added support for Obsidian.
        - Added support for Pink Panther: Passport to Peril.
        - Added support for Pink Panther: Hokus Pokus Pink.
        - Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and
          "Read/Count 6 & 7".
        - Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga,
          AtariST, ZX Spectrum and Amstrad CPC versions).
        - Added support for Halls of the Dead: Faery Tale Adventure II.
       * New platforms:
        - Added support for the RetroMini RS90 under OpenDingux beta.
        - Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and
          PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
        - Added support for the Miyoo Mini.
        - Added support for KolibriOS.
       * General:
        - Reduced amount of false positives in Mass Add.
        - Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
        - Added support for shader-based scalers.
        - Added option for mono sound output (via --output-channels=CHANNELS command
          line option).
        - Improved cursor scaling in OpenGL mode.
        - Fix crash when browsing folders containing files with 1 in the names.
        - Added possibility to specify RNG seed via GUI or command line option.
        - Added possibility to run ScummVM in autodetection mode by renaming the
          executable starting with 'scummvm-auto' or by providing an empty file
          named 'scummvm-autorun' next to the ScummVM executable.
        - Added possibility to supply command line parameters which will be picked
          up automatically. Put them one per line in a file named 'scummvm-autorun'.
        - Added possibility to customize the default settings by specifying an
          initial configuration file to load if no configuration file exists in the
          usual location (via --initial-cfg=FILE or -i command line option).
        - Added support for loading game resources which are bigger than 2GB on more
       * AGI:
        - Improved support for French translations.
       * AGOS:
        - Added option to disable the fade-out effects on room transition for Simon1
          and 2.
       * AGS:
        - Added support for the original installer files for Maniac Mansion Deluxe
          and The New Adventures of Zak McKracken.
       * Director:
        - Support for Pippin version of L-Zone.
        - Fix a bug caused by use of slash in filename.
       * Dreamweb:
        - Support playing from the original installer floppies.
       * Hadesch:
        - Added support for a 1997 release.
       * Kyra:
        - Added support for the Korean version of Legend of Kyrandia 1.
        - Support multi-floppy mac kyra1 both as installer floppies and as installed
        - Added support for the Hebrew version of Legend of Kyrandia 3.
       * MADS:
        - Added support for original floppy installer file layout for Rex Nebular.
       * Neverhood:
        - Added support for Japanese version of Neverhood.
        - Support localizations by -=CHE@TER=- & Rigel.
       * Plumbers:
        - Fixed crash with windows version.
       * Private:
        - Allow playing mac version directly from installer CD.
        - Added support for Japanese/Mac version
       * Queen:
        - Added option for using a better font in Hebrew version.
       * SAGA:
        - Added support for Chinese Inherit the Earth.
        - Added support for Chinese I Have no Mouth and I Must Scream.
        - Added support for Korean I Have no Mouth and I Must Scream.
        - Added support for playing directly from floppy installer for ITE.
        - Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.
       * SCI:
        - Improved text rendering for Macintosh titles.
        - Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0
          games that originally supported it.
       * SCUMM:
        - Added support for CGA, CGA Composite, CGA black & white and Hercules modes
          for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
        - Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced)
          versions of Zak McKracken and Maniac Mansion.
        - Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA
          version only - the VGA version does not have CGA and Hercules modes).
        - Fixed some minor glitches for the CGA mode of Loom.
        - Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2
          and Indiana Jones 4.
        - Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island
          2, if one doesn't pick up a required item before Captain Dread brings
          Guybrush back to Scabb Island, at the end of Part II.
        - Fixed various original game bugs, oversights and continuity errors (only
          when using the "Enable game-specific enhancements" setting).
        - Improved the decoding of some Western European game strings when they're
          displayed through ScummVM's interface, such as when pausing a game.
        - Fixed the navigator head not pointing to some directions in Monkey Island
          1, in the original releases without the enhanced verb interface.
        - Fixed slightly inaccurate text position in v4 games and in Loom v3.
        - For Sam & Max, it is now possible to shoot down the text lines of the
          final credits with the crosshair mouse cursor, just like in the original.
        - Fixed lipsync issues in the final scene of Freddi Fish 4.
        - Fixed The Dig and COMI loading cursors not being shown when they should.
        - Improved the accuracy of some audio drivers, which was notably impacting
          the pitch bending effect in the DOTT intro music.
        - In COMI, only let Guybrush read the clock of Puerto Pollo in the English,
          Italian and (fan-made) Russian versions of the game, matching the behavior
          of the original interpreters (probably because of the poor results in the
          other languages).
        - Improved support for Hebrew HE game localizations.
        - Fixed Roland MT-32 support in Sam & Max.
        - Implemented original GUI and save menus for LucasArts games (DOS, Windows,
          Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64
          versions). Also activate the general "Ask for confirmation on exit" option
          for a more authentic '90s experience!
        - Fixed minor timing issues for the SMUSH video engine, mostly affecting
          Full Throttle.
        - Added a low latency audio mode to Full Throttle, The Dig and The Curse of
          Monkey Island; this can improve audio performance especially in
          non-desktop devices, but it is also a little less accurate than the
        - Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions),
          when reloading a save state.
       * Sherlock:
        - Added support for Chinese Rose Tattoo.
       * Sky:
        - Added support for Chinese Beneath a Steel Sky.
       * Sword1:
        - Support Novy Disk Russian translation.
        - Fixed launching various demos.
        - Switched detection to md5-based. Submit your unrecognized versions!
       * Sword2:
        - Switched detection to md5-based. Submit your unrecognized versions!
       * Tinsel:
        - Fixed Discworld II subtitle colors on big-endian ports.
       * Toon:
        - Made game menus behave like in the original.
       * TwinE:
        - Fixed rendering issue with doors.
        - Fixed invalid music pause in behaviour and inventory menu.
        - Fixed giving kashes instead of hearts as fallback.
        - Fixed item flashing when they drop.
        - Fixed meca penguin angle at spawn.
        - Fixed background redraw when watching cutscenes at the television.
        - Fixed recenter the screen on activating an inventory item.
        - Fixed pressing W to talk to people also makes you jump.
       * Ultima8:
        - Added support for saving and resizing of minimap.
        - Adjust cursor to behave closer to the original.
        - Adjust item quantity slider to behave closer to the original.
       * Xeen:
        - Several crash fixes for Clouds of Xeen.
        - Wait until farewell finishes before leaving shops.
        - Don't reload map after leaving character creation.
        - Implement correct clouds falling logic for Swords of Xeen.
        - Fix GateMaster monster in Underworld map.
       * 3DS port:
        - Update relocation parser to support PREL31 that are emitted by new
        - Do more autoconfiguration in ./configure.
       * Android port:
        - Added Storage Access Framework support.
        - Improved support for game controllers.
       * iOS port:
        - Added pointer device support.
        - Improved support for touchpad mode.
        - Added support for games that use 32 bit pixel formats.
       * Nintendo DS port:
        - Added a splash screen to the top screen when the launcher is active.
       * OpenDingux port:
        - Added support for dynamic plugins.
       * PS Vita port:
        - Added support for dynamic plugins.
       * PSP port:
        - Improved support for games that use 32 bit pixel formats.
       * RISC OS port:
        - Added support for 26-bit versions of RISC OS.
  4. Avatar photo Updates says:

    New version available -> scummvm 2.6.1+dfsg-1~xtradeb2

       * New upstream release.
       * General:
        - Various improvements to the icon-based grid view in the ScummVM launcher.
        - Fixed possible graphics corruptions when using the OpenGL renderer.
       * AGS:
        - Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian
       * AGOS:
        - Fixed various bugs that lead to crashes in the demo versions of The Feeble
          and Personal Nightmare and in the full version of Waxworks.
        - Fixed pirate dialogue freeze in Simon the Sorcerer 2.
       * Asylum:
        - Fixed the Keyboard Config screen.
        - Added support for the keymapper feature to the dialog screen.
        - The in-game menu is now accessible via a keyboard shortcut.
        - Fixed a bug that caused the controls to be reset when leaving the Hive
        - Fixed animation of floating bodies in Chapter 4.
       * Ultima:
        - Fixed rendering issue when moving the minimap off the screen.
        - Fixed possible crash when using the autosave function.
       * SCI:
        - Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3,
          QFG4 and SQ5.
        - Numerous improvements to various parts of the engine code.
       * SCUMM:
        - Fixed potential lockups in games using iMuse.
        - Prevented crashes caused by missing .SOU/.BUN files.
        - Fixed crashes in v7-v8 games on strict-alignment platforms.
        - Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii).
       * Tinsel:
        - Fixed an issue in Discworld that prevented some items from being placed in
          the inventory.
       * Toltecs:
        - Fixed crashes on some strict-alignment platforms.
       * Toon:
        - Fixed music and SFX being muted by default when adding the Toonstruck game.
       * Android port:
        - Properly convert mouse coordinates between screen coordinates and virtual
       * Windows port:
        - Clearing the icons cache created a duplicate ScummVM folder in the APPDATA
          directory. Fixed.
  5. Avatar photo Updates says:

    New version available -> scummvm 2.6.0-1~xtradeb1

       * New upstream release.
       * New games:
        - Added support for Sanitarium.
        - Added support for Hades Challenge.
        - Added support for Marvel Comics Spider-Man: The Sinister Six.
        - Added support for The 11th Hour.
        - Added support for Clandestiny.
        - Added support for Tender Loving Care (CD-ROM Editions).
        - Added support for Uncle Henry's Playhouse.
        - Added support for Wetlands.
        - Added support for Chewy: Esc from F5.
       * General:
        - The project license has been upgraded to GPLv3+.
        - Now ScummVM requires C++11 for building.
        - Removed support for VS2008, as it doesn't support C++11.
        - Implemented enhanced filtering in the Search box. See "Understanding the search box" in the documentation for details.
        - Implemented Icon view in GUI (GSoC task).
        - Added support for the RetroWave OPL3 sound card.
        - Added OpenDingux beta port.
        - Removed Symbian port.
        - Added the create_engine tool to aid when creating new engines.
        - Fixed mouse capture in HiDPI mode.
        - The GUI Options dialog now marks settings overridden via command lines in red.
        - In GUI launcher it is now possible to group games by different categories.
        - GUI launcher has new game icons grid look.
       * AGI:
        - Added support for Macintosh versions of Manhunter 1-2.
       * AGS:
        - Synced changes from upstream AGS.
       * AGOS:
        - Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
        - Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode. Depending
          on the game, this will prevent cut-off notes, add extra notes or instruments
          and/or add stereo.
        - Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
        - Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support (MT-32
          music with AdLib sound effects).
        - Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
        - Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS and
          Windows versions now offer the choice of the DOS music tempos or the faster
          Windows tempos.
        - Simon the Sorcerer 2: Improved AdLib and GM support.
        - Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.
       * BBVS:
        - Fixed the size of the main menu buttons being incorrect in some cases.
        - Fixed crash at the end of the Hock-A-Loogie mini game.
       * Buried:
        - Added support for skipping synchronous audio and video.
        - The mouse pointer is now hidden during cutscenes.
        - Implemented game pausing via Control-P.
        - After saving, the player returns back to the game instead of the Biochip menu.
        - The game is now always paused when the Biochip menu or the save/restore dialogs
          are open.
        - Added metadata to saved games, including thumbnails, creation date and play time.
        - Saved games are now sorted by slot, like in other engines, instead of being sorted
        - The currently selected item is now stored in saved games.
        - Comments from Arthur that play in the background can now be stopped with the
          space key (the same key that replays Arthur's last comment).
        - The agent evaluation (current points) can now be shown with Control-D.
        - Fixed global flag corruption in death screens.
       * Dreamweb:
        - Added text to speech for dialogs and object descriptions.
       * Glk:
        - Added support for ZX Spectrum games with graphics in the Scott sub-engine.
       * Kyra:
        - Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
        - Added sound support for the Macintosh version of Legend of Kyrandia.
        - Added support for playing the Macintosh non-talkie version of Legend of Kyrandia 1
         directly from the files on the CD. This means you no longer have to run the
         installer to extract the data files.
       * NGI:
        - Fixed the rolling bridge state in scene 13.
        - Fixed getting stuck when teleporting to the foot in scene 30.
        - Fixed inconsistent cactus state.
       * Private:
        - Refactored code to allow rendering using the original 256 color palette.
        - Fixed endianness issues.
        - Added support for the Korean release.
       * Supernova:
        - Added text to speech for dialogs and object descriptions.
       * SCI:
        - Added support for Text To Speech in SCI floppy games.
        - Allow saving from the ScummVM Global Game Menu in the following games:
          KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5,
          QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.
        - Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
        - Fixed loading autosaves in Shivers and Phantasmagoria 2.
        - Added support for Korean fan translations from the scummkor project: EcoQuest 2
          and Gabriel Knight 2.
       * SCUMM:
        - New Digital iMUSE engine. Support for re-compressed audio files dropped in
          Full Throttle, The Dig and The Curse of Monkey Island.
        - Rewrote music player for Amiga versions of Indy3 and Loom in accordance
          to the original code.
        - Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones
          and the Last Crusade after loading a savegame.
        - It is now possible to replace the music in the floppy versions of Loom with
          audio tracks. The ScummVM Wiki has a list of which parts of the Swan Lake ballet
          the game uses: .
        - Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions of
          The Secret of Monkey Island.
        - Fixed the lava flowing in the wrong direction in the VGA floppy version of
          The Secret of Monkey Island.
        - Fixed Full Throttle distorted graphics when Ben runs past the Corley Motors entrance.
        - Fixed the dissolve effect, and Bobbin's palette when leaving the darkened tent in
          the TurboGrafx-16 version of Loom, to match the original behavior.
        - Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such as Dreamcast,
          Apple silicon and various handheld devices.
        - Rewrote text rendering routines for Full Throttle, The Dig and The Curse of Monkey Island
          in accordance to the original interpreters.
        - Rewrote timer handling routines to better approximate both the original hardware behavior
          and the intepreters' quirks.
        - Fix lip syncing in Backyard Baseball 2003.
        - Fixed various original game bugs and oversights in most of the LucasArts titles:
          Most of these enhancements can now be disabled in the game's settings if one prefers
          playing with the original behavior.
        - Added sliders for tweaking the CD audio playback in the MI1 CD intro, as well as
          VGA CD Loom in general. Loom is particularly sensitive to the amount of silence at
          the start of the track, and the CD version of MI1 never synced the music as well to
          the intro as previous versions. See the Wiki for more details.
        - Detect and reject the EGA floppy version of Monkey Island 1 that Limited Run Games
          sold in their Monkey Island 30th Anniversary Anthology, if using the default DISK4
         image, which is corrupted. It's possible to recover a working image from the KryoFlux
         dumps they also provided.
        - Fixed random number generation which fixes throwing in Backyard Baseball.
        - Marked a workaround in Monkey Island 2 (FM-Towns version) as an enhancement; this
          workaround originally restored a portion of the map chasing puzzle in Booty Island
          which had been cut in the FM-Towns version of the game.
        - Made the sentence line in Maniac Mansion work like the manual says, i.e. you can
          click on it to execute the command.
       * Sherlock:
        - Fixed slowdown in Serrated Scalpel intro when playing the game from a small installation.
        - Fixed UI glitches in Serrated Scalpel.
       * Titanic:
        - Fixed not being able to see House in Starfield puzzle.
       * TwinE:
        - Fixed a bug in the collision code that made the game unfinishable due to the tank
          not moving any further in scene 63.
        - Fixed light angle calculation which produced rendering artifacts in a few scenes.
        - Fixed polygon rendering method for the boat windows.
        - Fixed wrong shooting direction for some actors.
        - Fixed door movement in some situations.
       * Android port:
        - Added hardware acceleration for 3D graphics.
        - Improved touch controls.
       * macOS port:
        - Added support for displaying OSD messages on the Touch Bar.
       * Windows port:
        - Added "Portable Mode" in which the executable's directory is used to store
          application files if a scummvm.ini file is present, instead of the user's
          profile directory.
        - Fixed detection of the Application Data path on Windows 95/98/ME.
       * RISC OS port:
        - Added support for dynamic plugins.
        - Added a native MIDI driver.
       * Nintendo DS port:
        - Fixed screen scrolling when using the Load and Save dialogs.
  6. Avatar photo Updates says:

    New version available -> scummvm-tools 2.6.0-1~xtradeb1

       * New upstream release.
        - The project license has been upgraded to GPLv3+.
        - Added a tool to extract Sanitarium resource packs.
        - Removed support for compressing BUN files.
        - Added Grim engine tools.
  7. Avatar photo Updates says:

    New version available -> scummvm 2.5.1-1~xtradeb1

    * New upstream release.
    * General:
    – Ported ResidualVM GUI theme to remastered version.
    – Fixed edge case for Punycode.
    – Fixed checking for savegame overwrite in autosave slot.
    – Fixed moving savegame to new slot for most engines.
    – Scalers are now supported with the OpenGL graphics mode.
    * AGOS:
    – Fixed old Waxworks AdLib music regression.
    * AGS:
    – Detection list updates.
    * Grim:
    – Fixed default “Talk Speed” option value.
    – Fixed black screen while entering save game name.
    – OpenGL without shaders is preferred as default for Grim Fandango.
    * Kyra:
    – Fixed graphical glitch in Legend of Kyrandia 3.
    * SAGA:
    – Fixed digitized music not looping in Inherit the Earth.
    * SCUMM:
    – Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade.
    – Improved OPL3 sound emulation for Sam&Max.
    – Fixed music not looping in The Dig.
    – Fixed crash when loading savegames from Humongous Entertainment games.
    * Sherlock:
    – Fixed crash using matches on lab table.
    – Fixed character animation in Rose Tattoo.
    – Fixed glitch opening map in Rose Tattoo.
    – Fixed bell pull and fog horn sounds in Serrated Scalpel.
    – Fixed inventory not updating in Serrated Scalpel after examining watch.
    – Fixed fog overlay at Cleopatra’s Needle in Rose Tattoo.
    – Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
    – Made Serrated Scalpel darts closer in speed to the original.
    – Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
    – Process pending key presses in the order they were made, not the most recent first.
    – Fixed crash when using Delete key in Rose Tattoo save dialog.
    – Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open.
    – Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you.
    – Fixed various user interface glitches in both games.
    * Stark:
    – Added OpenGL renderer (without shaders).
    – Added TinyGL renderer.
    – Fixed autosave handling.
    * TwinE:
    – Numerous bugfixes and stability improvements.
    * Xeen:
    – Fixed crash on startup loading constants from xeen.ccs.
    – Fixed spell selection aborting when characters were switched.
    – Fixed some bad memory accesses.
    – Various sound fixes.
    – Fixed the monster item drop probabilities.

  8. Avatar photo Updates says:

    New version available -> scummvm-tools 2.5.0-1~xtradeb1impish1

    * Rebuild for Impish

  9. Avatar photo Updates says:

    New version available -> scummvm 2.5.0-1~xtradeb1

    * New upstream release. Twenty years ago today…
    – New games:
    – Added support for Grim Fandango.
    – Added support for The Longest Journey.
    – Added support for Myst 3: Exile.
    – Added support for Little Big Adventure.
    – Added support for Red Comrades 1: Save the Galaxy.
    – Added support for Red Comrades 2: For the Great Justice.
    – Added support for Transylvania.
    – Added support for Crimson Crown.
    – Added support for OO-Topos.
    – Added support for Glulx interactive fiction games.
    – Added support for Lure of the Temptress Konami release.
    – Added support for Private Eye.
    – Added support for Spanish Blue Force.
    – Added support for Spanish Ringworld.
    – Added support for Spanish Amazon: Guardians of Eden.
    – Added support for AGS Games versions 2.5+.
    – Added support for Nightlong: Union City Conspiracy.
    – Added support for The Journeyman Project 2: Buried in Time.
    – Added support for Crusader: No Remorse.
    – Added support for L-ZONE.
    – Added support for Spaceship Warlock.
    – New ports:
    – The Nintendo DS port got a major rewrite.
    – General:
    – Switched ScummVM GUI output to UTF-32.
    – Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1.
    – Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
    – Major extension to the number of supported graphics scalers.
    – Display path to scummvm configuration file in GUI -> Options -> Paths.
    – Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
    – Added HiDPI support to the ScummVM GUI.
    – Added command line option –window-size for specifying ScummVM window size, applicable only to the OpenGL renderer.
    – Fixed switching to the default graphics mode. This was sometimes not applied until restarting ScummVM or starting a game.
    – ScummVM GUI has been fully translated into Korean and Japanese.
    – Added GUI option for enabling and disabling the Discord RPC integration.
    – ADL:
    – Added support for Mystery House French translation.
    – Added support for several game variants.
    – AGI:
    – Added support for Russian versions. Input now works.
    – AGOS:
    – Added support for the Japanese PC-98 version of Elvira 1.
    – CGE:
    – Added option to use Text To Speech for Soltys.
    – CGE2:
    – Added option to use Text To Speech for Sfinx.
    – Cine:
    – Added detection for Future Wars CD version with French translation patch.
    – Added detection for Italian Amiga Operation Stealth.
    – Fixed crash before entering secret base.
    – Fixed space missing in verb line.
    – Fixed vertically overflowing message boxes.
    – Dreamweb:
    – Rendering fixes for Russian fan translation.
    – Glk:
    – Fixed savegame issues with several subengines.
    – Fixed memory overrun in Level9 game detector.
    – Added detections for 2020 IF Comp games.
    – Enabled Glulx sub-engine.
    – Gob:
    – Added support for Bargon Attack Russian translation.
    – Added support for Woodruff Russian translation.
    – Griffon:
    – Fixed Return to Launcher from The Griffon Legend.
    – Added option to use Text To Speech in The Griffon Legend
    – Grim:
    – Added support for Brazillian Portuguese Grim Fandango.
    – Kyra:
    – Added support for the Japanese Sega-CD version of Eye of the Beholder.
    – Added support for the Hebrew fan translation of Legend of Kyrandia.
    – Added support for the Hebrew fan translation of Legend of Kyrandia 2.
    – Added support for the Simplified Chinese version of Legend of Kyrandia 3.
    – Added support for the playable demo of Lands of Lore.
    – Lure:
    – Fixed fire animation in first room when loading saves.
    – Fixed AdLib support.
    – Fixed MT-32 support.
    – Pegasus:
    – Added support for DVD/ release.
    – Queen:
    – Added support for German Amiga floppy release.
    – SAGA:
    – Added support for ITE GOG Mac CD v1.1.
    – Added support for ITE PC-98 Japanese.
    – SCI:
    – Added RGB rendering mode (16/32bpp) for SCI0 – SCI1.1 games, which addresses palette issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
    – Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals in these two games.
    – Added support for Macintosh version of Gabriel Knight 1.
    – Added support for CD-Audio version of Mixed-Up Mother Goose.
    – Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain, EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
    – Added support for Space Quest 4 Update 1.3 by New Rising Sun.
    – Added support for French LSL1VGA.
    – Added support for Hebrew QFG1VGA.
    – Added support for Hebrew GK1.
    – Added support for Russian Longbow.
    – Added support for Russian LSL6.
    – Added support for alternate Russian LSL7.
    – Added support for alternate Polish LSL7 including files packaged with InstallShield.
    – Added support for alternate Russian SQ5.
    – Added support for alternate Russian Torin’s Passage.
    – Added support for fan game Soulshade Asylum.
    – SCI1.1 views are now scaled accurately.
    – Fixed sounds not stopping or restarting correctly.
    – Fixed sound issues when restoring SCI0 games.
    – Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games.
    – Space Quest 4 CD sound effects now match the selected platform.
    – Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4.
    – Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD.
    – Fixed King’s Quest 5 Amiga beach error that prevented completing the game.
    – Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1, LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
    – Unlocked JANE easter egg in Gabriel Knight 1.
    – SCUMM:
    – Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes also include some improvements to the common text display (mainly the formatting of wrapped texts).
    – Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
    – Added support for numerous Korean translations from scummkor project.
    – Added support for Russobit-M versions of Pajama2 and SpyOzone.
    – Fixed speech playback in Akella version of COMI.
    – Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
    – Added smooth scrolling for FM-TOWNS versions of games.
    – Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
    – Fixed audio distortion in Loom for PC-Engine.
    – Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
    – Added support for Japanese Mac version of The Dig.
    – Added partial support for the high resolution fonts and cursor in the 16-color Macintosh version of Indiana Jones and the Last Crusade.
    – Fixed missing instruments in the m68k Mac versions of Monkey Island 2 and Indiana Jones and the Fate of Atlantis.
    – Added “Macintosh b/w” render mode for the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade.
    – Enabled difficulty selection in the version of Monkey Island 2 that was included on the LucasArts Mac CD Game Pack II compilation. (It had been disabled along with the copy protection.)
    – Repaired clumsy crack in Maniac Mansion (enhanced)’s keypad script. This means that the GOG and Steam versions will no longer accept incorrect numbers, e.g. for Edna’s phone number. (Why are they selling a cracked version anyway?!)
    – Added support for Low quality music in Macintosh version of Loom.
    – Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix several audio related bugs for both games.
    – Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
    – Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
    – Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction of one of the three destroyable turrets in the fort.
    – Added animated cigar smoke to the close-up of captain Smirk in the CD version of Monkey Island 1. It was present in earlier versions.
    – Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD versions as well as the English Macintosh, FM-Towns and Sega CD versions of Monkey Island 1.
    – Made the clock tower in Monkey Island 1 behave the same in the CD version as in earlier versions, i.e. after examining it you have to leave the room and come back again for its description to change.
    – Tinsel:
    – Enabled the Return to Launcher feature.
    – Titanic:
    – Fixed crashes when asking bots what I should do.
    – TsAGE:
    – Added support for uninstalled floppy version.
    – Stark:
    – Added support for Hungarian translation.
    – Supernova:
    – Added Italian translation for part 1.
    – Sword25:
    – Made the extracted version working.
    – Fixed crash when selecting Croatian language.
    – Ultima:
    – Ultima 4: Added several debugger commands.
    – Ultima 4: Allow Enter key to exit ZStats display.
    – Ultima 8: Fixed several animation bugs for events and objects.
    – Ultima 8: Restored original text for the Spell of Resurrection book.
    – Xeen:
    – Fixed occasional border corruption during fights.
    – Improvements to cutscenes to better match the original games.
    – Fixes for character selection, deselection, and dismissing to better match original.
    – Added support for Russian version.
    – AmigaOS port:
    – Added native system file browser feature.
    – Re-activated nuked OPL Adlib driver.
    – Big-endian ports:
    – Fixed crashes or rendering issues with the Blazing Dragons, Duckman and Full Pipe games.
    – iOS port:
    – Fixed using arrow keys on physical keyboard in iOS 15.
    – Fixed rotating the device while ScummVM is inactive.
    – Added support for upside down portrait orientation.
    – macOS port:
    – Added support for Dark Mode.
    – Use OpenGL renderer by default, providing better support for HiDPI displays.
    – MorphOS port:
    – Added native system file browser feature.
    – Added Cloud feature.
    – Re-activate nuked OPL Adlib driver.
    – Added CAMD MIDI driver support.
    – Windows port:
    – Use OpenGL renderer by default, providing better support for HiDPI displays.

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